Infinity 3D engine
Real-time ray tracing engine for games, visualizations and simulations

Real-time ray traced shadows
Intricate,
detailed, clean, dynamic, stable and accurate shadows in real-time.
Drastic image quality improvement compared to standard shadow mapping
technique.

Real-time ray traced 3D geometry
Direct ray tracing of subdivision limit surface, polygonal meshes, primitives and constructive solid geometry. Attractive detailed, sharp and lifelike 3D geometry every frame.

Standard rasterized smooth shaded triangles (left) and Infinity 3D real-time ray traced patches (right)

Discrete GPU not required
Novel real-time 3D graphics architecture with CPU based real-time ray tracing combined with standard GPU rasterization, effects and post processing.

Standalone editor available
Import and place meshes. Drag&drop add lights, primitives and cameras. Slider based material editing. Smooth noiseless real-time ray traced canvas. Create games, animations and renderings. Native editor for Windows, OSX and Linux. Source available.

Sneak peek video from 2016

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